I’ve spoken a lot about my RPG Maker project Let the Moonlight Give You Wings. It’s a big project and it’s going to take a while to finish, so I’ve also been working on other projects on the side. Some of these exist only to learn new things about the program, others exist to be their own games.

Hinterland is one of these.

Last October I set out to make a creepy exploration game, in the same vein as games like P.T., Dear Esther, and Amnesia. I was having a lot of fun seeing what tricks I could pull with RPG Maker, but it was pretty obvious the game wasn’t going to be done before Halloween, so I set it aside for a few months.

Now, Hinterland is almost finished. I’m hoping to release it sometime in September or October, before Halloween, just so people have another unsettling little adventure to go through to get them in the mood for the month of horror. The build-up to Halloween is one of my favorite times of year, and I’m glad to be contributing, for once.

The plan right now is that the game will be free. It’s not going to be a long or complicated project, and so far there hasn’t been anything in it to warrant a price tag.

Without further babbling, here’s the gameplay teaser for Hinterland:

So there’s a little teaser of it. Hinterland puts you in a mysterious castle full of architecture that makes no sense, scarecrows that can talk, and a whole lot of darkness. There are things coming to get you, but there’s no dying here; if you get caught, you appear where you started, and the world around you will subtly change depending on how well you’re doing. Your job is to solve the mystery of this place and escape it.

The video mentions a demo, which is available now. You can find the download folder, complete with ReadMe and walkthrough, here:


Or simply click this link: https://drive.google.com/file/d/0BzO8YJWnSng8Zi1pckx1MDBaQlE/view?usp=sharing

There are a few lighting and sound systems in place that might cause lag on older hardware. If you’re experiencing any lag, try this version, which has the footstep sounds removed: https://drive.google.com/file/d/0BzO8YJWnSng8M2Mzd0Y1UzdZN28/view?usp=sharing

And keep in mind that this is a work-in-progress. Some of the graphics and sounds aren’t final; I’d like to make everything custom, either DLC or created from scratch or tweaked from the RTP (I think only the snow itself, some clutter, the outside graphics, and some of the sound effects are untouched in that regard). That said, if you find any bugs or have any general feedback, I’d love to hear it! You can drop me a comment on this post, or on the trailer’s YouTube page, or shoot me an email at justonesp00lturn (at) hotmail (dot) com. Any help is greatly appreciated, and if you find a bug or even just play the demo for fun and let me know, I’ll put whatever name you choose to go by in the credits as thanks.

Hinterland has a story to it. It’s one I could only tell through interactive experience, or else I probably wouldn’t make the game at all. But I like it, and I can’t wait to share it, and I hope you like it too.

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